Father Flame
In a flammable medieval town, the player must navigate tight streets, collect key items, and manage their heat level before everything burns. As the flaming skeleton grows hotter, they move faster, making precise movement and decision-making increasingly difficult. The player must plan routes carefully, decide when to cool down with limited water, and avoid setting off chain reactions of destruction.
Controls
Move with WASD.
Aim with your mouse.
Left click shoots a water bottle, right click aims.
E to drink a water bottle.
The team
We wanted to make a game together again, and we thought this game jam was the perfect opportunity. We have been in a couple of game jams together before.
- Mauricio, a game developer with ~10 years of experience in Unity.
- Andrés, a game designer with more enthusiasm than experience. Also a software developer with ~8 years of experience.
- Renato, a level designer and game developer with ~6 years of experience in the field.
Credits
Kay Lousberg: Medieval Town Assets (Free version) CC0 - https://kaylousberg.itch.io/kaykit-medieval-hexagon
Kay Lousberg: Skeleton Asset (Free version) CC0 - https://kaylousberg.itch.io/kaykit-skeletons
Kenney: Food Stuff CC0 - https://kenney.nl/assets/food-kit
Kenney: Nature Kit CC0 - https://kenney.nl/assets/nature-kit
Kenney: Pirate Kit CC0 - https://kenney.nl/assets/pirate-kit
Kenney: Survival Kit CC0 - https://kenney.nl/assets/survival-kit
Archanor VFX: Epic Toon VFX -https://assetstore.unity.com/packages/vfx/particles/epic-toon-fx-57772
Explosive: RPG Character Mecanim Animation Pack - https://assetstore.unity.com/packages/3d/animations/rpg-character-mecanim-animat...
Published | 16 hours ago |
Status | Released |
Platforms | HTML5 |
Author | Andrés |
Genre | Action |
Made with | Blender, Unity, GIMP |
Code license | MIT License |
Asset license | Creative Commons Zero v1.0 Universal |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
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